Gamification in eLearning is one of the most effective techniques to keep learners engaged. Lately, gamification has been standing at the right spot that is, meeting specified and precise learning outcomes. Gamification is used for various learning experiences like increased motivation, reinforcement of concepts and its application, sense of accomplishment, learning with friends, promotion of healthy competition, training and induction, , soft skills enhancement, compliance and for behavioral change programs as well.
How rightly are we using Gamification in eLearning?
Let’s begin with understanding with what Gamification does and how it is different from playing games. In fact, Gamification is more than just playing video games; it is precisely to be defined as a concept of applying game-based designs to the non-game applications.
In simple, Gamification is the use of game thinking and game dynamics based motion mechanics embedded in a non-game context to create high levels of engagement to users for solving problems.
Let’s look at the Benefits of Gamification in eLearning?
Better learning experience and environment
The learner experience gained during the game is fun where you still learn if the level of engagement is considerably high, this however leads to increase in recall and retention levels.
Gamification in eLearning definitely provides an effective overview via an informal learning environment. This helps learners understand and practice real life situations and prepare for similar challenges in a safe environment.
There is Instant feedback
Using Gamification in eLearning helps you obtain immediate feedback regarding challenges faced or the level of difficulty in performing a task, resulting in better user engagement and enhanced recall and retention.
Triggers behavioral change
With a well-designed Gamification platform you get introduced to points, leaderboards and badges, this sure is a motivation to train better. However, Gamification is more than just competition and surface level benefits. Gamification can drive intense behavioral change when combined effectively with scientific principles of repeated retrieval and spaced repetition. Moreover, this can be used on many walks of life such as product sales, customer support and service, enhancement of soft skills and much more.
Is it possible for Gamification to Help Learners Recall & Retain Information Better?
Of course it’s a ‘YES’, Gamification techniques are specially designed to leverage people’s natural expectations for socializing, combined learning, competition, achievement, social status and self-expression.
The basics of a Gamification strategy are “rewards”, for players who accomplish given tasks or complete the competition. The types of rewards are points; badges and a level up, sometimes it could even be the filling of a progress bar, or could be a virtual currency.
Example – We see these in a few online games such as Pool, Flush and other multiplayer games where accumulating virtual money is the driving force.
How much Success is attained via Gamification In eLearning?
There is a good margin of Success for including Gamification in eLearning, this concept is driven by the power of reward system that consistently provides more and more challenges to keep the user engaged. This is a concept that basically –
- Captures and retained the users attention
- It challenges the users
- Gamification in eLearning engages and entertains the learners
- There is a fair amount of teaching and learning included